This 3D model is a stylized recreation of Mike Wazowski, sculpted with attention to detail and optimized for production. The workflow followed industry-standard practices to achieve high-quality results, ensuring the model is suitable for animation or game development.
Key Features:
Sculpting: High-resolution sculpt created in ZBrush to capture intricate details.
Retopology: Optimized topology and clean edge flow achieved in 3ds Max for efficient animation and rendering.
Textures and Baking: Textures created and baked in Adobe Substance Painter, utilizing PBR workflows to achieve realistic materials and lighting effects.
This project demonstrates my skills in character modeling, retopology, and texturing, showcasing my ability to deliver professional-grade 3D assets for games or animated productions.